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Nurikabe

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Logic & numbers
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THE PLAYBOOK · SHASHIGEDOU

Nurikabe: what to know before playing

Choose a round of Nurikabe and settle into its rules. Create one connected sea around numbered islands of exactly the stated size, without a 2×2 sea block. Look at what changes after your first action. Read the objective before making your first input. Check the relevant rule before repeating a move.

Play ten compact 5×5 puzzles. Some boards begin with fixed shaded sea cells.

One thing to notice as you play

Locate the buttons and input area before beginning a long round. Use the on-screen labels to avoid an accidental restart. Keep the objective visible.

The goal to keep in mind

Create one connected sea around numbered islands of exactly the stated size, without a 2×2 sea block. Read that aim before choosing your first action. Keep the controls in easy reach.

Making your moves

  1. Shade sea squares and leave islands white.
  2. Every island contains exactly one clue.
  3. Different islands cannot meet along an edge.
  4. Check puzzle verifies sizes, connectivity and forbidden sea blocks.

Making selections and moves

Click or tap squares or graph edges. Number boards include a digit pad. Undo reverses the previous change; Check puzzle validates the solution. Read a button’s label before selecting it. Use one clear input at a time.

Try this example

An island labelled 1 is already complete, so its edge neighbours must be sea. Use the example as a guide rather than a substitute for reading your board. Read the matching step again.

Avoid this misunderstanding

Two numbered islands may not merge into one. Compare the situation with the worked example. Take enough time to read a new position. If a game has a timer, learn its controls first rather than searching for them during the round.

Questions that come up during play

While learning, what is the goal of Nurikabe?

Keep this in mind: Create one connected sea around numbered islands of exactly the stated size, without a 2×2 sea block.

How do I control Nurikabe?

For clarity: Click or tap squares or graph edges. Number boards include a digit pad. Undo reverses the previous change; Check puzzle validates the solution.

For a quick reminder, what example helps explain Nurikabe?

Here is the relevant explanation: An island labelled 1 is already complete, so its edge neighbours must be sea.

What should I watch out for in Nurikabe?

Here is the relevant explanation: Two numbered islands may not merge into one.

For this browser game, what format does Nurikabe offer?

For clarity: Play ten compact 5×5 puzzles. Some boards begin with fixed shaded sea cells.

While reading the Guide, which play mode does Nurikabe use?

Here is the relevant explanation: The mode on this page is Solo. Same-device play uses one screen; this game library does not provide internet matchmaking.

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